Game Developer
CV
Career History
July 2021 - Present
Producer
Project: Toyshop Mayhem - Team Size 11
3D First Person Horror Escape Game
Currently being developed in Unreal Engine 4 via Remote Development
Responsibilities and Attributes:
Assist with improvements of the development pipeline through the use of Jira and Confluence
Develop schedules and facilitate meetings
Oversee all aspects of production and foster a strong cross team interactions
Creation and Managing Source Control through GitHub
Head of creation for Steam Community Page and Developer Page on Itch.io
Accomplishments include:
Obtaining an LLC for company name
Setup and creation of the games Itch.io and Steam community page
Facilitating Game tests
August 2020 - May 2021
Project Manager
Project: Bite at the Museum - Team Size 14
3D Arcade-Rampage Game
Made using Unreal Engine 4 via Remote Development
Responsibilities:
Assigned goals that each development team must accomplish
Hosted sprint meetings to centralize the ideas and goals of game vision
Handled Project trouble shooting and Source Control Issues using Perforce
Game mechanic Regression - Logging and cutting sections of the project to ensure a on time release date
Head of creation for Steam Community Page and Developer Page on Itch.io
Bug Test and Regression
Accomplishments include:
Obtaining an LLC for company name
Fixing Game breaking bug that cause player to not access certain parts of level
Redesigning map layout to help with game flow
Ensure every member on the team had a working source control
Gained an understanding of the new source control that was used: Perforce
January 2021
Level Designer
Project: Kitten Roundup - Team Size 11
3D Platformer Game
Made using Unreal Engine 4 via Remote Development
Responsibilities include:
Designing the Mechanics of the game that would be beneficial and manageable for the engineers to create
Design one of the 4 levels that were implemented in the game
Debug and help troubleshoot issues with Source control: Github
Create initial Design document and production board using Trello
Accomplishments include:
Created, designed and publish a game within 48 hours
Redesigned and tested level to ensure all goals were accessible
Handled what ideas/mechanics would be implemented and what wasn't when main producer stepped away
March 29 - April 4 2021
Project Manager/3D Artist
Ultra Galaxy Rumble - Team Size 5
Free For all Battle Royal
Made using Unity during a Game Jam via Remote Development
Responsibilities Include:
Designing, Creating, Implementing base map level
Designing, Modeling, Texturing Obtainable Items within game
Creating JIRA board to help organize and log features and assets that were/needed to be completed
Accomplishments Include:
Keeping team on track and advising tech breaks during game jam to avoid over working and crunch
Setting itch download page for submission
Play testing and providing feedback to Engineer to polish game
March 2020
Game Designer
Project Shark Onslaught - Team Size 4
Tower Defense Game
Made using Game Maker Studio via Remote Development
Responsibilities Include:
Creating Design document for a game that could be created within 1 month
Reassessing and assigning tasks to each individual to ensure a smooth launched date
Help outsource UI graphics to release load off artist
Designing a level of my own choosing
Accomplishments Include:
Learning a new engine
Able to work thoroughly and efficiently remotely during the initial start of the pandemic
Change and advised different tower mechanics of the game which included the functionality, cost and efficiency per tower
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