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CV

Career History

July 2021 - Present

Producer

Project: Toyshop Mayhem - Team Size 11

3D First Person Horror Escape Game

Currently being developed in Unreal Engine 4 via Remote Development

Responsibilities and Attributes:

  • Assist with improvements of the development pipeline through the use of Jira and Confluence

  • Develop schedules and facilitate meetings

  • Oversee all aspects of production and foster a strong cross team interactions

  • Creation and Managing Source Control through GitHub

  • Head of creation for Steam Community Page and Developer Page on Itch.io

Accomplishments include:

  • Obtaining an LLC for company name

  • Setup and creation of the games Itch.io and Steam community page

  • Facilitating Game tests

August 2020 - May 2021

Project Manager

Project: Bite at the Museum - Team Size 14

3D Arcade-Rampage Game

Made using Unreal Engine 4 via Remote Development

Responsibilities:

  • Assigned goals that each development team must accomplish

  • Hosted sprint meetings to centralize the ideas and goals of game vision

  • Handled Project trouble shooting and Source Control Issues using Perforce

  • Game mechanic Regression - Logging and cutting sections of the project to ensure a on time release date

  • Head of creation for Steam Community Page and Developer Page on Itch.io

  • Bug Test and Regression

Accomplishments include:

  • Obtaining an LLC for company name

  • Fixing Game breaking bug that cause player to not access certain parts of level

  • Redesigning map layout to help with game flow

  • Ensure every member on the team had a working source control

  • Gained an understanding of the new source control that was used: Perforce

January 2021

Level Designer

Project: Kitten Roundup - Team Size 11

3D Platformer Game

Made using Unreal Engine 4 via Remote Development

Responsibilities include:

  • Designing the Mechanics of the game that would be beneficial and manageable for the engineers to create

  • Design one of the 4 levels that were implemented in the game

  • Debug and help troubleshoot issues with Source control: Github

  • Create initial Design document and production board using Trello

Accomplishments include:

  • Created, designed and publish a game within 48 hours

  • Redesigned and tested level to ensure all goals were accessible

  • Handled what ideas/mechanics would be implemented and what wasn't when main producer stepped away

March 29 - April 4 2021

Project Manager/3D Artist

Ultra Galaxy Rumble - Team Size 5

Free For all Battle Royal

Made using Unity during a Game Jam via Remote Development

Responsibilities Include:

  • Designing, Creating, Implementing base map level

  • Designing, Modeling, Texturing Obtainable Items within game

  • Creating JIRA board to help organize and log features and assets that were/needed to be completed

Accomplishments Include:

  • Keeping team on track and advising tech breaks during game jam to avoid over working and crunch

  • Setting itch download page for submission

  • Play testing and providing feedback to Engineer to polish game

March 2020

Game Designer

Project Shark Onslaught - Team Size 4

Tower Defense Game
Made using Game Maker Studio via Remote Development

Responsibilities Include:

  • Creating Design document for a game that could be created within 1 month

  • Reassessing and assigning tasks to each individual to ensure a smooth launched date

  • Help outsource UI graphics to release load off artist

  • Designing a level of my own choosing

Accomplishments Include:

  • Learning a new engine

  • Able to work thoroughly and efficiently remotely during the initial start of the pandemic

  • Change and advised different tower mechanics of the game which included the functionality, cost and efficiency per tower

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CV: CV
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