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Producer Work

A list of projects I worked on as a Producer. This is subject to be added as projects come by.

Producer Work: Text
Toyshop Mayhem banner.png

Toyshop Mayhem

Producer Work: Image

Passion Project being developed remotely, organized and managed through the use of Atlassian's Jira Board. This game has a current team size of 11 people, comprised of different people I have personally selected and interviewed to be on board for the project, ranging from 2D Concept Artists and Technical Artists to UI and Game Mechanic Engineers.

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Producer Work: Text
Producer Work: Work

Project Management Software

  • I use Jira to track tasks, bugs and updates throughout the development pipeline

    • Assessing and revising the roadmap to ensure we meet our goals and development deadlines

  • I use Discord to facilitate and host meetings

Producer Work: Text
BATM Poster.png

Bite At the Museum

Published on Steam

A student developed game completed remotely during the covid-19 pandemic with restrictions on in-persons meetings. Team size: 14
Development length: 10 months

What I learned from making this game:

  • Gaining a strong understanding of the production pipeline

  • Managing a team proficiently

  • Understanding the importance of meeting production based deadlines to showcase to stakeholders

  • Creating a safe and positive work environment for the team

Producer Work: Welcome
Trello Production Outline

Production and Project Management

  • I use Trello as a way to keep a log of what tasks need to be done vs. what is being worked on as well as what tasks were accomplished vs what I decided will not be in the game.

  • I use Discord as a way to connect and contact each individual person on my team in order to keep everyone on task and assign goals what is needed to be accomplished per sprint.

Producer Work: Text
Still image of in level in BATM.png

Pre and post production photos in Engine

Direct still shots of in-game design. This is to show some of the work that was implemented into the newly redesigned level. The later photos are in game shots

Producer Work: Text

Shark Onslaught

Publicly Accessible

This game was created by 4 individuals using Game Maker During the early days of the 2020 Pandemic. This game took about 1 month to create. The reason for the short development process is because of the time crunch during the transition of in person to online classes plus the usage of an unknown game engine by us 4.

Backstory
We had 2 months of practice learning and understanding Game Maker Studio developing another game which ended up getting scrapped due to the inability to continue working at home. This game came up from the depths of our loss of passion of make the previous game which didn't make it past prototyping.

Shark Onslaught Logo
Producer Work: Welcome
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