Game Developer
Producer Work
A list of projects I worked on as a Producer. This is subject to be added as projects come by.
Toyshop Mayhem
Passion Project being developed remotely, organized and managed through the use of Atlassian's Jira Board. This game has a current team size of 11 people, comprised of different people I have personally selected and interviewed to be on board for the project, ranging from 2D Concept Artists and Technical Artists to UI and Game Mechanic Engineers.
​
Project Management Software
I use Jira to track tasks, bugs and updates throughout the development pipeline
Assessing and revising the roadmap to ensure we meet our goals and development deadlines
I use Discord to facilitate and host meetings
Bite At the Museum
Published on Steam
A student developed game completed remotely during the covid-19 pandemic with restrictions on in-persons meetings. Team size: 14
Development length: 10 months
What I learned from making this game:
Gaining a strong understanding of the production pipeline
Managing a team proficiently
Understanding the importance of meeting production based deadlines to showcase to stakeholders
Creating a safe and positive work environment for the team
Production and Project Management
I use Trello as a way to keep a log of what tasks need to be done vs. what is being worked on as well as what tasks were accomplished vs what I decided will not be in the game.
I use Discord as a way to connect and contact each individual person on my team in order to keep everyone on task and assign goals what is needed to be accomplished per sprint.
Pre and post production photos in Engine
Direct still shots of in-game design. This is to show some of the work that was implemented into the newly redesigned level. The later photos are in game shots
Shark Onslaught
Publicly Accessible
This game was created by 4 individuals using Game Maker During the early days of the 2020 Pandemic. This game took about 1 month to create. The reason for the short development process is because of the time crunch during the transition of in person to online classes plus the usage of an unknown game engine by us 4.
Backstory
We had 2 months of practice learning and understanding Game Maker Studio developing another game which ended up getting scrapped due to the inability to continue working at home. This game came up from the depths of our loss of passion of make the previous game which didn't make it past prototyping.