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Game Developer
Artist
These are all the work I have done as an Artist, utilizing software such as Z-Brush Maya and Photoshop
These are all the works I have done, both student and personal projects. Each project was completed in either Maya then textured in Substance Designer or created with Z-Brush and textured using Photoshop.
I have added some texture sheets just to show the art pipeline that was used to create the textures.
The stitch texturing was solely created using Mayas built in Textures, no special textures were created.
Technical Artist Work: Welcome
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